metronova823
後輩
- 4 Mar 2005
- 12
- 0
tell me the easiest way u can think of 2 defeat trema???
and what do u think of my strategy???
Start of battle is important. As soon as first girl is up, spherechange from
berserker to warrior. Thanks to 'short' setting for spherechange we set up in
Config, Mr T. is not able to attack during these scenes - BUT YOU CAN SELECT
SPHERECHANGES FOR OTHER TWO GIRLS DURING THIS TIME, ADDING +40 TO DEF STAT.
After warrior spherechange to dark knight for all three girls, and finally
have the girl with Adamantite on change into alchemist. Now one dark knight
uses Stamina Tonic, other dark knight uses Megalixir and alchemist uses Soul
Spring on Mr T. Woosh - all his MP are gone. No more Demi, Flare and Ultima
(Ultima becomes available to Mr T. after he loses 75% of HP, but he'll cast it
only once).
Now it's just the matter of dark knights using Darkness (it will take off
about 5000 HP of Mr T.'s health) and alchemist tossing Mega-Potions or
Megalixirs, whatever is needed more. For all it's worth, you can simply tape
down X button and go watch a movie.
As far as Mr T.'s physicals go, he will always chain Dying Star, Falling Leaf
and Thundering Wave together. He may use all three attacks against same girl,
or use first part of the chain against Yuna, second against Paine and third
against Rikku. As I advised before, high LUCK you have cos of Rabite's Foot
will keep Moon, Mire and Mist at bay.
Last worry you prolly have is Mr T.'s Meteor? Well, I'm here to tell you
*exactly* when to expect it to strike! It will be used twice throughout the
battle - first time after Mr T. loses 50% HP, and second time after Mr T.
loses 75% of HP. Meteor is PHYSICAL ATTACK, and damage it does can be reduced
with Protect, which is already set in place with Defense Bracer - what's more,
it can be reduced to laughable 1 HP per hit by warrior's Sentinel. To make
sure you're not wiped out, ALWAYS KEEP GIRLS' HP ABOVE 75%, which shouldn't be
a problem with your alchemist.
Following attacks are very recommended to be used against Trema: gunner's Tableturner or Cheap Shot, samurai 's Sparkler or Fireworks, gun mage's Annihilator or Mortar, mascot's Cactling Gun or Moogle Beam - all of these attacks ignore DEF or MDEF, or deal higher damage to enemies with big DEF.
any comment???
and what do u think of my strategy???
Start of battle is important. As soon as first girl is up, spherechange from
berserker to warrior. Thanks to 'short' setting for spherechange we set up in
Config, Mr T. is not able to attack during these scenes - BUT YOU CAN SELECT
SPHERECHANGES FOR OTHER TWO GIRLS DURING THIS TIME, ADDING +40 TO DEF STAT.
After warrior spherechange to dark knight for all three girls, and finally
have the girl with Adamantite on change into alchemist. Now one dark knight
uses Stamina Tonic, other dark knight uses Megalixir and alchemist uses Soul
Spring on Mr T. Woosh - all his MP are gone. No more Demi, Flare and Ultima
(Ultima becomes available to Mr T. after he loses 75% of HP, but he'll cast it
only once).
Now it's just the matter of dark knights using Darkness (it will take off
about 5000 HP of Mr T.'s health) and alchemist tossing Mega-Potions or
Megalixirs, whatever is needed more. For all it's worth, you can simply tape
down X button and go watch a movie.
As far as Mr T.'s physicals go, he will always chain Dying Star, Falling Leaf
and Thundering Wave together. He may use all three attacks against same girl,
or use first part of the chain against Yuna, second against Paine and third
against Rikku. As I advised before, high LUCK you have cos of Rabite's Foot
will keep Moon, Mire and Mist at bay.
Last worry you prolly have is Mr T.'s Meteor? Well, I'm here to tell you
*exactly* when to expect it to strike! It will be used twice throughout the
battle - first time after Mr T. loses 50% HP, and second time after Mr T.
loses 75% of HP. Meteor is PHYSICAL ATTACK, and damage it does can be reduced
with Protect, which is already set in place with Defense Bracer - what's more,
it can be reduced to laughable 1 HP per hit by warrior's Sentinel. To make
sure you're not wiped out, ALWAYS KEEP GIRLS' HP ABOVE 75%, which shouldn't be
a problem with your alchemist.
Following attacks are very recommended to be used against Trema: gunner's Tableturner or Cheap Shot, samurai 's Sparkler or Fireworks, gun mage's Annihilator or Mortar, mascot's Cactling Gun or Moogle Beam - all of these attacks ignore DEF or MDEF, or deal higher damage to enemies with big DEF.
any comment???
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