final fantasy x2:how to defeat trema

which final fantasy game u think it's the best?

  • final fantasy 7

    Votes: 4 30.8%
  • final fantasy 8

    Votes: 1 7.7%
  • final fantasy 9

    Votes: 2 15.4%
  • final fantasy 10

    Votes: 4 30.8%
  • final fantasy x-2

    Votes: 0 0.0%
  • final fantasy 11

    Votes: 0 0.0%
  • final fantasy XI:chain of promathia

    Votes: 0 0.0%
  • final fantasy chronicles

    Votes: 0 0.0%
  • final fantasy tactics

    Votes: 0 0.0%
  • final fantasy VII

    Votes: 1 7.7%
  • final fantasy VIII

    Votes: 1 7.7%
  • final fantasy XI

    Votes: 0 0.0%

  • Total voters
    13

metronova823

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tell me the easiest way u can think of 2 defeat trema???
and what do u think of my strategy???




Start of battle is important. As soon as first girl is up, spherechange from
berserker to warrior. Thanks to 'short' setting for spherechange we set up in
Config, Mr T. is not able to attack during these scenes - BUT YOU CAN SELECT
SPHERECHANGES FOR OTHER TWO GIRLS DURING THIS TIME, ADDING +40 TO DEF STAT.
After warrior spherechange to dark knight for all three girls, and finally
have the girl with Adamantite on change into alchemist. Now one dark knight
uses Stamina Tonic, other dark knight uses Megalixir and alchemist uses Soul
Spring on Mr T. Woosh - all his MP are gone. No more Demi, Flare and Ultima
(Ultima becomes available to Mr T. after he loses 75% of HP, but he'll cast it
only once).

Now it's just the matter of dark knights using Darkness (it will take off
about 5000 HP of Mr T.'s health) and alchemist tossing Mega-Potions or
Megalixirs, whatever is needed more. For all it's worth, you can simply tape
down X button and go watch a movie.

As far as Mr T.'s physicals go, he will always chain Dying Star, Falling Leaf
and Thundering Wave together. He may use all three attacks against same girl,
or use first part of the chain against Yuna, second against Paine and third
against Rikku. As I advised before, high LUCK you have cos of Rabite's Foot
will keep Moon, Mire and Mist at bay.

Last worry you prolly have is Mr T.'s Meteor? Well, I'm here to tell you
*exactly* when to expect it to strike! It will be used twice throughout the
battle - first time after Mr T. loses 50% HP, and second time after Mr T.
loses 75% of HP. Meteor is PHYSICAL ATTACK, and damage it does can be reduced
with Protect, which is already set in place with Defense Bracer - what's more,
it can be reduced to laughable 1 HP per hit by warrior's Sentinel. To make
sure you're not wiped out, ALWAYS KEEP GIRLS' HP ABOVE 75%, which shouldn't be
a problem with your alchemist.

Following attacks are very recommended to be used against Trema: gunner's Tableturner or Cheap Shot, samurai 's Sparkler or Fireworks, gun mage's Annihilator or Mortar, mascot's Cactling Gun or Moogle Beam - all of these attacks ignore DEF or MDEF, or deal higher damage to enemies with big DEF.

any comment???
 
Last edited:
is this a joke thread, i dont recall a trema in x-2 and ive aced it 4 times...
 
ah well, ive aced it another 2 times, it might be the name of someone in the j-version or the us version..:; shruggeth ::
 
Beautiful

metronova823 said:
tell me the easiest way u can think of 2 defeat trema???
and what do u think of my strategy???




Start of battle is important. As soon as first girl is up, spherechange from
berserker to warrior. Thanks to 'short' setting for spherechange we set up in
Config, Mr T. is not able to attack during these scenes - BUT YOU CAN SELECT
SPHERECHANGES FOR OTHER TWO GIRLS DURING THIS TIME, ADDING +40 TO DEF STAT.
After warrior spherechange to dark knight for all three girls, and finally
have the girl with Adamantite on change into alchemist. Now one dark knight
uses Stamina Tonic, other dark knight uses Megalixir and alchemist uses Soul
Spring on Mr T. Woosh - all his MP are gone. No more Demi, Flare and Ultima
(Ultima becomes available to Mr T. after he loses 75% of HP, but he'll cast it
only once).

Now it's just the matter of dark knights using Darkness (it will take off
about 5000 HP of Mr T.'s health) and alchemist tossing Mega-Potions or
Megalixirs, whatever is needed more. For all it's worth, you can simply tape
down X button and go watch a movie.

As far as Mr T.'s physicals go, he will always chain Dying Star, Falling Leaf
and Thundering Wave together. He may use all three attacks against same girl,
or use first part of the chain against Yuna, second against Paine and third
against Rikku. As I advised before, high LUCK you have cos of Rabite's Foot
will keep Moon, Mire and Mist at bay.

Last worry you prolly have is Mr T.'s Meteor? Well, I'm here to tell you
*exactly* when to expect it to strike! It will be used twice throughout the
battle - first time after Mr T. loses 50% HP, and second time after Mr T.
loses 75% of HP. Meteor is PHYSICAL ATTACK, and damage it does can be reduced
with Protect, which is already set in place with Defense Bracer - what's more,
it can be reduced to laughable 1 HP per hit by warrior's Sentinel. To make
sure you're not wiped out, ALWAYS KEEP GIRLS' HP ABOVE 75%, which shouldn't be
a problem with your alchemist.

Following attacks are very recommended to be used against Trema: gunner's Tableturner or Cheap Shot, samurai's Sparkler or Fireworks, gun mage's Annihilator or Mortar, mascot's Cactling Gun or Moogle Beam - all of these attacks ignore DEF or MDEF, or deal higher damage to enemies with big DEF.

any comment???

:-) Basically, Have Paine(ready up)in alchemist, next Rikku(ready up)in berserker and Yuna (ready up) in Blacknight. "Ready Up" means individual necklaces/ dress spheres, hastega etc. When each character attacks they have a choice where to hit trema (Yuna left/Rikku center/Paine right) Don't change out of your dress sphere (One character of your choice should already be ready up to become ultimate dress sphere) timing is everything as well as patience! Just hit contiually. Paine will take care of the rest of the characters as well Rikku. I got go. I hope this is enough to help you
🙂
 
trema is in bevelle, at the end of the hundred sublevels... you can go there in chapter 5, i think... but it is very hard...

and by the way, why didn't anyone mention the strategy with the catnip? is it way to simple?? ;3
 
Cait Sith said:
and by the way, why didn't anyone mention the strategy with the catnip? is it way to simple?? ;3

Yeah, I believe that kind of strategy defeats the whole purpose of a battle. It takes all the challenge off it.
 
Wow, you must have some patience if you bothered going all the way to the bottom of Bevelle temple. I gave up at the Conch thing. 😌
 
Trema is easy if you have got quite much STR. Use all three character as gunslingers and use Desperado after Desperado. It has only 1m...
 
Hmmm..well ehhh I use Action Replay and Xploder cheat discs to beat Trema and the rest of the game...it makes it more relaxin' for me to play and I don't have to curse, also I only defeated Trema once, because the Via Cognito (or whatever the name is) is pretty borin' to me.

Question; why did you add Final Fantasy 7 and VII, while they are the same?

Also with 8 and 9 you did o_O
 
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