I am not sure that I believe you. And while I am not calling you a liar, what I think is happening is that you sincerely want to believe that. Of course I could be wrong about you as an individual, but I think most people are getting that kick subconsciously and may or may not be aware.
Were you talking about the first or second part of that?
That definitely could be, but it seems to me that a lot of people think of video games as a good place to
intentionally vent your violent feelings, and I'm sure they are, but I don't make a conscious decision to do it. What I mean is that the violence doesn't influence whether I play them or not, or how often I play specific games in comparison to others. I play games far too many games to really name a specific genre I play the most often, but I do play a "healthy" amount of games which come from a large variety of genres. Aside from the rudimentary differences (like between first-person controls, side-scroller controls, etc.), I feel like I play each game solely for the entertainment.
This'll change once Battlefield 4 comes out for sure, but lately, I've mainly been playing games like Bejeweled, Simcity, Stepmania, Recettear, and Portal 2 whenever I'm in the mood for a game. There's a bit of mild violence in Recettear and Portal, but not nearly enough to distract from what the games are really about. I'm honestly not totally sure if it's what you mean, but I definitely don't need a game to be violent to enjoy it.
Have you ever seen a laser tag, BB survival game or paintball video game? It could be exactly the same in all challenge, accuracy and technical aspects as a gun/grenade/knife video game but without the death, violence, gore, horror, and blood. Would you like it as much? Would it sell?
Well, I'm certainly sure that such a game would be laughed at, but I wouldn't dismiss it until I'd played it. In all honesty, I actually DID play a paintball game (Damnit, I forgot what it was called) with some friends a few years back and we managed to have a blast. I'm actually slightly surprised, though, that you mentioned these sorts of games since they
are rooted in violence.
This is way later in the discussion that it should have been, but now I have to ask what we mean by "violent". Are we talking about games that revolve around killing, or are we talking about violent games in general? And on top of that, just how violent does a game have to be, to be considered a violent game? After all, I don't consider Super Mario World to be a violent game, but I could see how someone who's looking to assert that violence has too much presence in our video games might use it as an example of violence in our entertainment.
If we're talking about games with unnecessary, or even "obscene" amounts of violence and gore that depict people experiencing prolonged suffering, then I'd be a lot quicker to agree that we play them to satisfy our innate curiosity towards carnage. If we're just talking about any game with a moderate amount of violence (or even a lot), though, I can't say that I really care one way or the other while I'm playing.
Zelda and Mario are my favorite games of all time, and I won't consider a Wii U unless a new Zelda comes out, but even then I may pass on it.
Very nice! Did you hear about the HD release of Windwaker? I can see how a remake wouldn't be too enticing, but if you haven't played it, it's pretty popular among the Zelda franchise. I think they have a bundle (Nintendo just dropped the price for the Wii U) with a Wii U Elite and a copy of Zelda for 300 now. Also, New Super Mario Bros. U is pretty great. I'm really happy with the games so far, and especially with the lineup! Mario Kart 8 looks
amazing.
I'd have to say, it took me a while to get accustomed to 'enjoying' really bloody games. I remember playing GTA for the first time, and it was a little shocking, but I didn't really see much fun in shooting a cop in the head. Since they've been trying to get more and more real, it's just not something that interests me. Saints Row is the other way around though. It's so over the top, it's fun to run around the city naked wearing a cat head, shooting things with a super tank. But I have no real interest in blowing things up in real life.
I'm not very old, but I do remember a time where
any gore at all really stood out because it seemed so deliberate. Even the really violent games back in the days of the Super Nintendo and the N64 weren't bad by today's standards. I remember the first time I saw Mortal Kombat and I was truly shocked by it. I believe it was the first game I had ever seen with so much blood and gore.
What I think is happening is that the sort of gore that used to stand out and shock people (since gore wasn't really a thing) is sort of just expected nowadays since it lends to the realism of the setting. Back in the 8-bit days, doing much more than just making a few pixels disappear when you killed an enemy was going out of your way to make it violent. Nowadays, a game just feel
weird if it lacks violence since realism is just a given with most games, given the amount of computing power we have.
By the way, I totally agree with you -- Saints Row is awesome, and really just about the perfect game for when you're bored but don't really want something specific. Honestly, I had more fun wandering around and getting into trouble in that game than I did with the actual storyline missions.