I'm not talking about
that level of VR--just a game system with an immersive environent (ie: You see and hear as if you were
in the world of the game) that responds to all of your body movements.
Also, I wouldn't need to make or code the games--just design the technology for the display and control systems. Patent royalties are a lazy inventor's best freind.
Basicly, imagine playing any of the 3D games we have now--but you see, hear, and act completely from the character's point of view:
Move your head, your veiw changes--move your arms, so does your in-game avatar. You'd sense and interact with your environment as if you were really there. Granted the level of interation would be limited until console hardware and coding techniques improved--but just being able to play current-technology games this way would be enough to make everything else look pathetic.
Granted there have been a lot of VR-like periphreals--the Sega Activator, Eyetoy, there was even a 3rd party VR headset for Genesiss and SNES that scrolled the screen when you moved your head--but frankly, none of them work very well, and there's no justifyable reason
why.
I had the basic display and control system designs down over ten years ago, and it's not that high-tech really--just a new application of existing technology. I'd have built the thing already if I wasn't:
A) A lazy, procrastinating, unfocused SOB
B) Too poor to afford the parts and manufacturing equiptment
and
C) I can't solder worth sh*t
I even have a limited way to reproduce the sense of touch, but it's not as far along as the other systems since the technology it uses was developed more recently.
There's also a few ideas I'm chucking around for temperature variation--but that's a ways off yet.
