well heres some specifications:
Xbox
CPU (Central Processor Unit) Intel Custom Pentium III
System Clock Frequency: 733MHz
System Memory: 64MB Micron DDR SDRAM
Memory Bandwidth: 6.4GB per second
Storage Medium: 8 GB Hard Disk (Western Digital, 5400 RPM)
GPU (Graphics Processor Unit) Custom-Designed NV2X
Clock Frequency: 250MHz
Pixel Fill Rate - No Texture: 4.0 G/Sec
Pixel Fill Rate - 1 Textures: 4.0 G/Sec
Pixel Fill Rate - 2 Textures: 4.8 G/Sec
Compressed Textures: (6:1)
Media Comm. Processor: 200 MHz Processor Custom
Polygon Performance: 125 million polygons per second
Screen Resolution: 1920 x 1080 (HDTV Required)
Sound
Audio Channels: 256 ch
3D Audio Support: 64 3D channels
MIDI/DLS2 Support: Yes
INPUTS/OUTPUTS
Controller Ports (4)
Proprietary USB Game Ports (12 Mbps) (4)
w-5x DVD-ROM
Type 9 DVD - 8.5 GB single sided
Broadband Ethernet Connection (100 Mbps)
Proprietary Audio/Video Connector
Game Cube
MPU (Microprocessor Unit) Custom IBM Power PC "Gekko"
System Clock Frequency: 485MHz
Cache Memory: L1: Instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
System Memory: 40MB
Memory Bandwidth: 2.6GB per second
Floating Point Performance: 10.5 GFLOPS
GPU (Graphics Processor Unit) Custom ATI/Nintendo "Flipper"
Clock Frequency: 202.5MHz
Embedded Frame Buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
Embedded Texture Cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
Texture Read Bandwidth: 10.4GB/second
Pixel Depth: 24-bit color, 24-bit Z buffer
Polygon Performance: 6-12 million polygons per second
Sound Custom Macronix 16-bit DSP
Audio Channels: 64 simultaneous channels, ADPCM encoding
Instruction Memory: 8KB RAM + 8KB ROM
Data Memory: 8KB RAM + 4KB ROM
Output Frequency: 48 KHz
INPUTS/OUTPUTS
Controller Ports (4)
Memory Card Slots (2)
Analog AV Output (1)
Digital AV Output (1)
High-Speed Serial Port (2)
High-speed Parallel Port (1)
PS 2
CPU (Central Processor Unit) 128-Bit "Emotion Engine"
System Clock Frequency: 294.912MHz
Cache Memory: Instruction: 16KB, Data: 8KB + 16 K(ScrP)
System Memory: 32MB Direct Rambus (Direct RDRAM)
Memory Bandwidth: 3.2GB per second
Floating Point Performance: 6.2 GFLOPS
Storage Medium: Memory Card 8MB
GPU (Graphics Processor Unit) Graphics Synthesizer
Clock Frequency: 147.456MHz
Embedded DRAM: 4MB
DRAM Bus Bandwidth: 48GB per second
DRAM Bus Width: 2,560 bits
Pixel Configuration: RGB:alpha:Z buffer (24:8:32)
Polygon Drawing Rate: 75 million polygons per second
Polygon Performance: 66 million polygons per second
Screen Resolution: Variable from 256 x 224 to 1280 x 1024
Sound "SPU2 + CPU"
Audio Channels: ADPCM: 48 ch on SPU2 / software programmable voices
Sound Memory: 2MB
Output Frequency: Variable up to 48 KHz (DAT quality)
INPUTS/OUTPUTS
Controller Ports (2)
Memory Card Slots (2)
USB Connector (2)
S400 i.LINK Connector (1)
source: Creative Uncut - Video Game Art Library
well conclusion, go Xbox! or.. thats what I would buy, I bet it's in the same priceclass in the us.