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What is the best RPG?

Which is the best RPG series?

  • Arc the Lad

    Votes: 2 1.4%
  • Breath of Fire

    Votes: 2 1.4%
  • Final Fantasy

    Votes: 86 60.6%
  • Golden Sun

    Votes: 4 2.8%
  • Pokemon

    Votes: 0 0.0%
  • Shadow Hearts

    Votes: 1 0.7%
  • Suikoden

    Votes: 2 1.4%
  • Wild Arms

    Votes: 1 0.7%
  • Zelda

    Votes: 11 7.7%
  • Other

    Votes: 33 23.2%

  • Total voters
    142
Definitely Final Fantasy VI, followed closely by VII, and then Secret of Mana.
 
Final Fantasy VII is the best RPG (game, actually) of all time in my opinion.
Let's see...Chrono Trigger, FFII(V), FF3(6), Breath of Fire I (though I still haven't quite beaten it) are all good RPGs as well.
I love Super Mario RPG...even though it wasn't much of an RPG. Kingdom Hearts is good too...
oh and the first Zelda game for N64 is simply one of the best games.
I have the Zelda that came out for super nintendo, but i havent gotten around to playing it b/c of work.
 
I think the final fantasy series is very good although i also like zelda alot.
FF7 was the best final fantasy game in my opinion but its a close draw between that and final fantasy 8 for me(that i can't realy decide on)- all the other games after that are good but just don't have the same magic to them.
FFX is alright and i was realy looking forward to hearing the characters have voices for the first time when it came out but i found most of them realy annoying like Tidus- he sounded like a 14yr old virgin! FFX2 was better and i liked alot of the extras but didn't create much emotion in me while playing the game like FF7 and 8 did..
 
1. Final Fantasy VII. The thought put into that game is extremely impressive; I mean, everything is symbolic, everything has a reason for being so, etc... Been my favourite game since I was in grade 5. The translations needed some serious improvement; "This guy are sick." The Polygon Appendage People were a bit odd, I admit. ☝

2. Final Fantasy IX. The world was beautiful and the story was fun... different from FFVIII. *cough* Graphics were a bit grainy... nyeh...

3. Final Fantasy X. Awesome graphics, of course. The English voice actors sucked: "Tidus, heheHAHAhahehe." "Oh, Yuna, Hahahehehe...hehe." "HAHAHAHA!!!" "Yeah, haha." But overall it's a good game, and it has a connection to FFVII, so...

Yes, I like Final Fantasy.. a lot.

Suikoden: Didn't have the chance to play the originals (which I hear were amazing), but I did play the latest one, and... er... wasn't very impressed. :\

Zelda: Great games, fun to watch, but I won't play them myself. (*whispers* I won't play any games where there are giant bugs/spiders/whatever or where you have to go in water. The 2D, two colour water, filled with colourful 2D Jellyfish, in the original Mario game still scares me, even now; shut up. )
 
its final fantasy 7 bar none, nothing comes even close to this.
 
I agree Jack. I just started playing it again after seeing Advent Children.
 
Final Fantasy is terrible these days. I'd say in its past it was one of the best but now its just a money driven formulaic game that has no originality at all. somewhat like gundam. Of the conventional ones Final Fantasy 4 (FF2 in the US) and FF6 (or FF3 in the US) were the best. I think FF7 is where the game started going wrong. The increase of storage space enabled by the PS2 made game designers move away from playability and story (as was the flawless execution of FF6) and more towards presentation, with full length movies, and game visuals. I don't think FF7 had anything in those departments that FF6 and 4 didn't, except better graphics. I think it actually marked a deterioration of gameplay, as battles were pretty simple and boring; repeditive more than challenging. Personally, I think final fantasy 8 was absolutely terrible, and it hasn't got any better since. I've stopped playing them completely.

But by FAR the best Final Fantasy, and likely one of the best RPGs ever made was Final Fantasy Tactics. It was overshadowed by Final Fantasy 7, but it was clearly far superior to it. The best storyline ever for Final Fantasy, featuring religion, betrayal, family and complete loss. It also had the best gameplay out of all the Final fantasies, with complete customization of your characters, who were gorgeously drawn, with very little cut scenes (a good thing, I think cutscenes should be limited to the start and finish of a game.)

With FF Tactics, some other favorites includes Zelda 2: a link to the past (who could forget that game), Chrono trigger, and the NES dragon Warrior series.
 
I agree about the battle systems Noyhauser - compared to Arc the Lad and Shadow Hearts they suck. But I don't agree about the rest. FFVIII was a low point, but it was still OK - it was the first one I played, and still inspired me to play all the rest. The story in FFIX is just great - the ending was one of the best things I have ever seen - I nearly cried! But I think it is the powering up that I love most about FF games. The materia in FFVII and the sphere grid in FFX and X-2 are just great. and the side quests are great too - really varied and fun, but you didn't get them in the early games. Although after FFVII, I like FFVI next - great characters, great story. I didn't like Tactics much. Although as you say the story was good, and the job classes great fun, I found it really difficult. But the all time worst FF game: Crystal Chronicles. Yuk.
 
I can't say that I agree. I think the creativity has really gone out of Enix-Square, when it really started making money because of FF7. The storylines remind me more of stereotypical anime than the deeply engrossing stories that made up the first editions of the game. Each one, its now "some superpowered teenager goes and saves the world." Rather than in Final Fantasy V where it was an dark knight who seeks his redemption for his evil acts. In tactics it was a the son of a great king who must fight his own brothers and his best friend in order to do the "right thing." I really don't think Square has even come close to those levels of story since Tactics.

Artwise, they had Amano character drawings, to work from during the original versions of the game. I doubt amano would be associated with the blatant money making machine that Square enix is now. I think Tactics had the best storytelling of all the games. It wasn't a straight story. It was as a sage looking back at events over a thousand years before to uncover the truth of history.

Tactics was really tough, which is why so many people like it. It took a lot of practice and work to make good characters with a very strong team, and you could regularly fail. You could have characters ten levels above the recommended level for certain bosses, and still lose. But when you beat it it was utterly rewarding. Its the only Final fantasy I still play on a regular basis, eight years after I bought it.

I'm not trying to rubbish your opinion, because it is so deeply personal and, ultimately subjective choice. However I take the long view on games, since I've played most major titles since the mid 1980s. I enjoy them on their ability to engross me as a player. Graphics and technology is only as important as they increase gameplay, and I think in some cases, there has been a regression in that and storytelling since Final Fantasy VI and Tactics.
 
Why didn't anyone speak about computers' RPGs? Ultima 7 for exemple? Or Might and Magic 4-5? More recently, Baldur's Gate 1 and 2?
 
noyhauser said:
I can't say that I agree. I think the creativity has really gone out of Enix-Square, when it really started making money because of FF7.
It's strange, I've always had the impression that Square don't really care too much about making money - if they did wouldn't they cobble together FFXII and rush it out, rather than making us wait? Same thing with Advent Children - just how long did we have to wait for that?
noyhauser said:
The storylines remind me more of stereotypical anime than the deeply engrossing stories that made up the first editions of the game. Each one, its now "some superpowered teenager goes and saves the world."
I just don't see it! FFVII was about an evil genetic experiment gone wrong; FFVIII was about a group of orphans whose source of strength made them lose their memories so that they didn't know they knew each other; FFIX is character-driven - and the characters are complicated, individual and lovable; FFX is about the evils of prejudice and dogma, and how sometimes you have to give up what is most important to you; and FFX-2 is about how your enemy can become your friend. Those all seem a long way from "some superpowered teenager goes and saves the world."!
noyhauser said:
Tactics was really tough, which is why so many people like it. It took a lot of practice and work to make good characters with a very strong team, and you could regularly fail
That's good to know. I just thought I was crap!
 
Shadow Hearts

Its Shadow Hearts for me played all 3 and I cant wait for the next one woo hoo.
 
Icaro said:
Its Shadow Hearts for me played all 3 and I cant wait for the next one woo hoo.
They are a favourite of mine too. The battle system is great, and I like the way Covenant took the piss out of itself. The wrestling subquest was so camp!
 
How could I have missed this thread?

So you like RPGs, too, eh, Tsuyoiko. Your coolness points just went up a few points in my book! 2 points more for the next level! *commence fanfare* Unfortunately, my RPG experience is limited to pre-PS2 games, since I chose not to get any of that generation's systems (but the next....!)

I loved Star Ocean: A Second Story. Let's see... loads of playable characters, check. Amazing customizability of items providing an endless amount of possibilities, check. Fun battles, check. Relationships among characters variable depending on character's actions, check. Multiple endings (well, multiple possibilities of different brief scenes at the end, at least), check. Beautiful music, check. Side stories and mini-games, check. Battle arena, check. Actual CHALLENGE, for once, check. A giant, fat bunny used as transportation, um.... check....

It's not perfect, of course, but I still love it as my favorite.


Unless you consider storyline as a prime factor, in which case Xenogears wins hands down. It combined Freudian psycho-angst with a metareligious backdrop (did that make sense? Probably not...) in a Frank Herbert-esque sci-fi world. Each character was invested in heavily, developmentally, and it showed. Unfortunately, the redundant battle system and the sloooooow dialogues kept it from reaching its potential.


I love the FF series, especially, well, all of them, actually (except X and beyond, which I haven't played). Unlike other game series (Capcom) each game presents new features and doesn't rely on some formula.

FF Tactics, though, blew me away. The story was top-notch, albeit butchered by miserable localization and translation, tending towards more socio-political aspects than any other Final Fantasy game (ie. one of my favorite touches was how the social class divisions had its focus early on). The job classes were uber-fun to mess around with, whether you're using the immobilizing skills of the dancers, or the surprisingly effective elements of the geomancers, or whatever. And the challenge was nice, too, since I've been tired of all the easy games elsewhere. I know I died a handful of times in the very first battle, but you get used to it after a while . Plus, there's always the sense of absolute malicious glee when the tides turn in a tough battle and you t0t477y p4Wn 3v3ry0ne!

Sometimes the challenge in other games can get ridiculous, though. Like in the first two FF games for the NES (I think the GBA versions made them ridiculously easy, though)

Legend of Zelda? No need to even justify why this is a great series. On the other hand, it gets formulaic at times, but that gets counterbalanced by the exploration value of each game.

Terranigma was also a little formulaic, but the lovely, if simple, story and the beautiful musical score made this an emotional journey at the end.

Chrono Trigger, beautiful music and an engaging storyline. My only qualm was that I hate "silent protagonist" types, since it gets in the way of development. I think I know why companies use it, but I think that device is overused and lacking real justification.

Well, that's all i know. maybe more later!
 
Final Fantasy ... ive played about a few of the others and next would probably be Zelda and then Breath of Fire
 
Coolies RPGs....I'd say my favories would have to be Kingdon Hearts and the final Fantasy series
 
lastmagi said:
So you like RPGs, too, eh, Tsuyoiko. Your coolness points just went up a few points in my book!
Wow Lastmagi! If I wasn't married I'd be chatting you up by now! SOLD! I'm sure that's at the back of a cupboard somewhere - I'll dig it out and send it to the top of my list!
lastmagi said:
Unless you consider storyline as a prime factor, in which case Xenogears wins hands down.
Now I know I've got that somewhere. Maybe I'll put that at the top of my list
lastmagi said:
FF Tactics, though, blew me away. The story was top-notch, albeit butchered by miserable localization and translation, tending towards more socio-political aspects than any other Final Fantasy game
The game that I'm playing at the moment, Vandal Hearts is very similar. Now I've come to terms with dying in more battles than I survive I might take up Tactics again. The top of my list is getting very crowded!
 
How did I let this thread pass me by?

Zelda ALL THE WAY!
 
Ah, this thread makes me want to abandon my $40,000 education and play some games!

Tsuyoiko said:
Now I've come to terms with dying in more battles than I survive I might take up Tactics again. The top of my list is getting very crowded!

I'm not sure how far you are in Tactics, so if these seem obvious to you and insulting to your intelligence, sorry! Just skip and move on.

As the saying goes, "Be prepared... or be dead." The game is all about character set-up, instead of levels. Jobs and abilities are emphasized more than experience levels. Make sure you give some of your characters the Item ability early on with basic Chemist-healing skills learned. Magic isn't a necessity. Make use of the AT "schedule" (I think you press triangle on a non-character part of the map, but I forget). It's okay for your Guests to die (in fact, MURDER that rat-bastard ALGUS!), since they only get knocked unconscious for that battle. You'll probably inevitably lose a few of your other generic characters early on, too, so don't worry too much about that (try to keep the non-generic ones alive, though, like Mustadio- he makes me want to rethink my sexual orientation). Oh yeah, and whenever Algus gets an appearance on the screen, do me a favor and spit on him.

Oh, and with Star Ocean 2, make sure you save often. There's been some complaints with the game freezing, particularly in cross cave and the mountain area near Lingua.
 
lastmagi said:
try to keep the non-generic ones alive, though, like Mustadio- he makes me want to rethink my sexual orientation
That has got to be the most intriguing comment on this thread yet! Now I have to play this game again to see if I can figure out what you could possibly mean by it!

btw, all advice gratefully received!
 
LUNAR DAMN YOU!!! LUNAR!!!

:kaioken: :banghead: :argue: :danger: :85: ;-)

Lunar: The Silver Star Story Complete and Lunar: Eternal Blue Complete for the PSX are the two best RPGs to date IMHO. I guess my top ten RPGs would be like this:

1.) Lunar: Eternal Blue Complete
2.) Lunar: The Silver Star Story Complete
3.) Final Fantasy VII
4.) Final Fantasy VI
5.) Thousand Arms
6.) Grandia II
7.) Deus Ex
8.) Deus Ex: The Invisible War
9.) The four part .hack series that should be just one freaking game.
10.) Super Mario RPG

Doc
 
Doc said:
6.) Grandia II
Interesting choice. I loved Grandia, but I thought Grandia II was pants, and gave up part way through. What do you like about it?
 
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