I was looking around the net and found this,
it looks amazing, it looks like you play as Big boss from mgs3 or at least he is in it.
i translated the text on the site to this,
If "those which are not visible" are rephrased, you can say that it is "the inside". For example if "real you mentioned graphics" so far in the game industry, that pointed to the image "like the photograph". Is, but it is the expectation where that is the reality with respect to appearance, is not something where the "inside" is always questioned. The building put out like a set of the movie and the stage, those which stick pictures and the photograph such as wall material to the surface of the polygon model, the person the flesh and heart existed inside the board of the thickness 0 millimetres and were not. Kazuo Kojima being the next-generation hard, those where you challenge are "to make these inside". If the thing is broken, sound and the being broken which are given out the respective weight, with hardness differ, that material becomes bare. If the character gets injured, change not only appears in the body, it is the expectation which the movement of feeling and feeling and heart accompanies to that. For example, the topography of the desert keeps changing by the fact that the wind blows. For example, if the trees and shrubs are burnt, the breath coming, the flower it can bloom new kind from the land which burns black. As for the inside "it is not visible". As for that by the fact that will of time and the prayer is accompanied, it is the existence that is recognized for the first time. That past overturns the concept "of real", it probably becomes reformation to "of natural".
Hard to make out and all but it's really getting fine-tuned with sound and movement getting more detail...
Here's the link to watch the trailer,
http://www.konami.jp/gs/kojima_pro/japanese/mgs4_04.html
it looks amazing, it looks like you play as Big boss from mgs3 or at least he is in it.
i translated the text on the site to this,
If "those which are not visible" are rephrased, you can say that it is "the inside". For example if "real you mentioned graphics" so far in the game industry, that pointed to the image "like the photograph". Is, but it is the expectation where that is the reality with respect to appearance, is not something where the "inside" is always questioned. The building put out like a set of the movie and the stage, those which stick pictures and the photograph such as wall material to the surface of the polygon model, the person the flesh and heart existed inside the board of the thickness 0 millimetres and were not. Kazuo Kojima being the next-generation hard, those where you challenge are "to make these inside". If the thing is broken, sound and the being broken which are given out the respective weight, with hardness differ, that material becomes bare. If the character gets injured, change not only appears in the body, it is the expectation which the movement of feeling and feeling and heart accompanies to that. For example, the topography of the desert keeps changing by the fact that the wind blows. For example, if the trees and shrubs are burnt, the breath coming, the flower it can bloom new kind from the land which burns black. As for the inside "it is not visible". As for that by the fact that will of time and the prayer is accompanied, it is the existence that is recognized for the first time. That past overturns the concept "of real", it probably becomes reformation to "of natural".
Hard to make out and all but it's really getting fine-tuned with sound and movement getting more detail...
Here's the link to watch the trailer,
http://www.konami.jp/gs/kojima_pro/japanese/mgs4_04.html