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Alarming news... 
Japanese lose passion for video games
Kenji Suzuki, a 19-year-old restaurant worker, used to play video games five or six hours a day. Starting in elementary school, he developed a passion, acquired four different hardware systems--PlayStation 2, Famicon, Super Famicon and Game Boy Advance--and spent a small fortune on software titles. [...]
Suzuki and thousands like him are creating a huge short-circuit in the video game industry here, which at its peak accounted for one-third of total world sales and provided what was widely considered among the hippest activities for young Japanese. Though the Japanese video game market is hardly in danger of totally drying up--and there is still enough momentum to ensure that the industry can make money when a new generation of consoles comes out--growth has slowed so sharply that leading analysts speculate it may have permanently downshifted.
Preliminary industry figures show that combined hardware and software sales fell for the second consecutive year in 2002 to $4 billion, down 2.4 percent. [...]
Arguably, the biggest factor contributing to the industry's slump in Japan is a demographic transformation that is creating one of the most rapidly aging populations on the planet. In other words, there is a steady decline in the number of young people here. But more alarming to some is that even young Japanese don't seem to have the passion for games that their age groups did even a few years ago.
=> http://www.chicagotribune.com/busin...25,1,2811167.story?coll=chi-printbusiness-hed (registration required)
Japanese lose passion for video games
Kenji Suzuki, a 19-year-old restaurant worker, used to play video games five or six hours a day. Starting in elementary school, he developed a passion, acquired four different hardware systems--PlayStation 2, Famicon, Super Famicon and Game Boy Advance--and spent a small fortune on software titles. [...]
Suzuki and thousands like him are creating a huge short-circuit in the video game industry here, which at its peak accounted for one-third of total world sales and provided what was widely considered among the hippest activities for young Japanese. Though the Japanese video game market is hardly in danger of totally drying up--and there is still enough momentum to ensure that the industry can make money when a new generation of consoles comes out--growth has slowed so sharply that leading analysts speculate it may have permanently downshifted.
Preliminary industry figures show that combined hardware and software sales fell for the second consecutive year in 2002 to $4 billion, down 2.4 percent. [...]
Arguably, the biggest factor contributing to the industry's slump in Japan is a demographic transformation that is creating one of the most rapidly aging populations on the planet. In other words, there is a steady decline in the number of young people here. But more alarming to some is that even young Japanese don't seem to have the passion for games that their age groups did even a few years ago.
=> http://www.chicagotribune.com/busin...25,1,2811167.story?coll=chi-printbusiness-hed (registration required)